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Check, checkmate and draws
What to do when you're in check, how you win, and the ways a game can be drawn.
Knowing what counts as a win or a draw makes it much easier to play chess without surprises.
Check
When an enemy piece could capture your king on its next move, your king is in check. The game shows "Check!", and the king's square changes colour.
When you're in check, your move must get you out of check. Nothing else is allowed. There are only three ways to do it:
- Move the king to a square that isn't attacked.
- Block: put one of your pieces between the attacking piece and your king. (You can't block a knight.)
- Capture the piece that is giving check.
You also may never move your own king onto a square where it could be captured.
Checkmate: winning the game
If your king is in check and none of the three ways out works, it is checkmate, and you lose. The king is never actually captured: the game ends the moment it is checkmated.
This kind of mate, with the king shut in on the back rank by its own pawns, is very common. To guard against it, when you have a spare move, push one of the pawns in front of your king forward a square so the king has an escape square.
Resigning
If you think the game is lost, you can press "Resign" and the game counts as a loss. Against the computer, you can still press "Undo" afterwards to go back and try again.
Draws
In these cases the game is a draw, and neither side wins:
| Case | What it means |
|---|---|
| Stalemate | The side to move is not in check, but has no legal move at all |
| Insufficient material | The pieces left can't checkmate either side, for example when both sides have only a king, or just one extra knight or bishop |
| Threefold repetition | The same position (same side to move, same pieces on the same squares) appears for the third time |
| Fifty-move rule | Each side has made 50 moves in a row with no capture and no pawn move |
In official tournaments, a player has to claim a draw by threefold repetition or the fifty-move rule. In this game, the draw happens automatically.
Stalemate: careful when you're winning
Stalemate usually happens when one side is far ahead. Your opponent has only a king left, and you accidentally take away every square it could go to without giving check. That is not a win; it is a draw.
When you're close to checkmate, check before every move: does the other king still have a square to go to? If not, does your move give check?
The most common stalemate traps, and how to aim for one when you're losing, are covered in Stalemate.
To practise checkmating, go back to chess online and play a few games on the easiest level.
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