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Tactics Puzzles: forks, pins and skewers

Puzzles where a move or two wins material: forks, pins, skewers, discovered attacks, deflection…

In tactics puzzles the goal isn't always checkmate. It's to win material in a move or two, or to leave your opponent with no good choice. Most beginner games are lost to tactics, so this is the set most worth doing again and again. When you're done, play chess online and look for the same chances in a real game.

How to solve them

  1. Look for enemy pieces that are unguarded and pieces lined up on the same line. Almost every tactic starts there.
  2. Ask which of your pieces can attack two targets at once.
  3. The answer often starts with a check, because a check leaves your opponent no time to save anything else.
  4. Answers are written in algebraic notation. For example, Qh7# means the queen moves to h7 and gives checkmate. If that looks confusing, read how to read chess notation first.

Puzzles

White to move. Black just took back the pawn on e5. White can win the black queen. How?
Show answer

6. Bxf7+ Kxf7 7. Qxd8 First take f7 with the bishop, with check. The black king has to take the bishop, and now nothing protects the black queen on d8, so the white queen takes it down the d-file.

From: Alekhine's Defense

Black to move. Black's knight was just captured. Which move wins the piece back?
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5... d5 Push the pawn to d5. It attacks the bishop on c4 and the knight on e4 at the same time. White can't save both, so a piece has to go back, and material is even.

From: Four Knights Game

White to move. The black queen just took on d4 and seems to have won a pawn. How can White win the black queen?
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9. Bb5+ The bishop jumps to b5 with check. Black has to answer the check first, and the d-file opens at the same time, so next move the white queen takes the black queen on d4.

From: French Defense

Black to move. White just blocked the check with g3. Which move sets up winning White's rook?
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4... Qxe4+ The queen takes e4 with check and lines up on the rook on h1 at the same time. The white king can't go to f2 (the bishop on c5 covers it), so White can only block the check, and next move the queen takes the rook on h1.

From: King's Gambit

White to move. Black's knight just went back to f6. Which move wins the black queen?
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5. Nc6+ The knight jumps to c6. The white queen gives check on the e-file, and the knight attacks the black queen on d8. Black has to block the check first, and the queen falls next move.

From: Petrov's Defense

Black to move. White's knight has just taken the pawn on d5, and the f6 knight looks pinned. How should Black answer?
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6... Nxd5 Take back on d5 with the knight! After the white bishop takes the black queen, Black checks with Bb4+. White can only block with the queen, Black takes it back, and ends up a piece ahead.

From: Queen's Gambit

White to move. The white rook is sitting on the f-pawn's promotion square, and the black rook on a7 is watching f7. How do you promote?
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1. Rh8+ The rook charges to h8 with check, leaving f8 free. Whether Black takes the rook or moves away, the pawn promotes to a queen next move.

From: Clearance

White to move. Which square lets the white knight attack both g8 and c8? Find a way to lure the black queen there.
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1. Rc8+ Qxc8 2. Ne7+ The rook goes to c8 with check, and the black queen has to take it. Then the knight jumps to e7, giving check and attacking the queen on c8. After the king moves, the knight takes the queen.

From: Decoy

White to move. The black queen is on d7 and the black king on g8. There's a square where the white knight can attack both the king and the queen. How do you lure the king there?
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1. Qxf7+ Kxf7 2. Ne5+ The white queen takes on f7 with check. The king can't go to f8 or g7 (the queen covers them), and h8 is covered by the bishop on c3, so it has to take the queen. Once the king is on f7, the knight jumps to e5, giving check and attacking the queen on d7.

From: Decoy

White to move. The white pawn on c7 wants to promote, but the black rook on c8 is in the way. How do you drag the rook away?
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1. Rb8 Rxb8 2. cxb8=Q The rook goes to b8 and attacks the rook on c8. If the black rook takes on b8, the c-pawn takes back and promotes. If the black rook takes the pawn on c7, the rook on c1 takes back. If Black ignores it, the white rook takes on c8. Whatever Black does, he loses a rook.

From: Deflection

White to move. After taking the rook on a8, the white knight is stuck in the corner, and the black bishop on b7 is eyeing it. What can the knight still do?
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1. Nxc7 If the knight runs to b6, the a7 pawn takes it. If it stays put, the black bishop takes it. Better to take the pawn on c7: before the black queen takes it back, it has at least won one more pawn.

From: Desperado

Black to move. The black bishop grabbed the pawn on a2, and White pushed b3 to shut it in. The rook on a1 is eyeing it. What should Black do?
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1... Bxb3 2. cxb3 If the bishop runs to b1, the rook takes it there too. Better to take the pawn on b3 as well and get taken by the c-pawn. Black gives a bishop for two pawns, which is better than for just one.

From: Desperado

White to move. The white knight took the rook on h8 and is now eyed by the bishop on g7 and the queen on d8. How can the knight "make it worth it"?
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1. Nxf7 The knight takes the pawn on f7, and from f7 it attacks the black queen on d8. Black either takes the knight with the king, or saves the queen first and lets the knight escape. Either way, White wins an extra pawn. Jumping to g6 would just lose the knight to a pawn for nothing.

From: Desperado

White to move. The white knight stands between the white rook and the black king, and the black queen is on b2. How do you win the queen in one move?
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1. Nd3+ The knight jumps to d3. The rook on e1 gives check, and the knight attacks the queen on b2. Black has to answer the check first (even blocking with the queen on the e-file just loses her), and next move the knight takes the queen.

From: Discovered Attack

White to move. The pawn on d4 blocks the long diagonal of the bishop on b2, and at the end of that diagonal is the black rook on h8. Which move kills two birds with one stone?
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1. d5 Push the pawn to d5. It attacks the knight on c6 and clears the long diagonal, so the bishop attacks the rook on h8. Black can only save one: save the knight and lose the rook, or save the rook and lose the knight.

From: Discovered Attack

White to move. On the d-file, the only thing between the white queen and the black queen is the white knight on d4. Which move wins the queen?
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1. Nf5+ The knight jumps to f5 with check and opens the d-file. Whether Black moves the king or takes the knight with a pawn, the white queen takes the black queen on d8 next move.

From: Discovered Attack

White to move. The white knight is blocking the bishop's long diagonal. How do you win the black queen with a double check?
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1. Ng6+ The knight jumps to g6. The knight gives check and so does the bishop on b2: double check. The h7 pawn can't take the knight, so the king has to go to g8, and next move the knight takes the queen on h4.

From: Double Check

White to move. Fork with the knight and win the black queen.
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1. Ne7+ The knight jumps to e7, giving check and attacking the queen on c8. After the king moves away, the knight takes the queen.

From: Fork

White to move. The black knight and bishop are standing too close together. Attack them with your cheapest piece.
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1. c3 The pawn moves to c3 and attacks both the knight on b4 and the bishop on d4. If the bishop takes on c3, the b2 pawn takes back, and Black is still a piece down.

From: Fork

White to move. The black knight on a4 has no protection. Where should the queen go to win it?
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1. Qe4+ The queen goes to e4, giving check on the file and attacking the knight on a4 along the rank. After the king moves, the queen takes the knight.

From: Fork

White to move. The black rook on a8 guards e8, so the pawn can't promote. What now?
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1. Rd8+ The white rook charges to d8, blocking the black rook and giving check too. Black has to take the rook with his rook, and then the pawn takes back on d8 and promotes to a queen. The black king is stuck behind its own pawns. Checkmate.

From: Interference

White to move. The black bishop on a4 guards e8 along the diagonal. Which move lets the pawn promote?
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1. Nd7 The white knight jumps to d7, right between the bishop and e8. If the bishop takes the knight, the white rook on d1 takes back, and Black has nothing left guarding e8. If the bishop doesn't take, the pawn just promotes.

From: Interference

White to move. The black bishop on h5 guards e8. White has two pawns. How do you use one of them to interfere?
Show answer

1. f7 Push the pawn to f7, between the bishop and e8. If the bishop takes on f7, the rook on f1 takes back. If it doesn't, the other pawn promotes next move.

From: Interference

White to move. The black pawn on e6 protects both the knight on d5 and the bishop on f5. Which one should you take first?
Show answer

1. Bxf5 The bishop takes the bishop on f5 first. When the e6 pawn takes back, the knight on d5 is left unprotected, and the white rook takes it. White gives one bishop for two pieces. Taking the knight with the rook first also wins something, but a rook is worth more than a bishop, so you win less.

From: Overloading

White to move. The black queen and king are on the same diagonal. How do you use that?
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1. Bc4 The bishop goes to c4 and pins the black queen to her king. The queen can't leave that diagonal. If she takes the bishop, the b3 pawn takes back, and Black has given a queen for a bishop. Ouch.

From: Pin

White to move. The black knight on e5 is already pinned by the white rook on e1. How do you cash in?
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1. f4 Push the pawn to f4 and attack the knight. It's absolutely pinned, so it can't run. Even if the black king steps aside first, the pawn still takes the knight next move. Hitting a pinned piece with your cheapest pawn is the textbook way.

From: Pin

White to move. The black knight on g6 looks protected by the f7 pawn. Is it really?
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1. Qxg6 The queen just takes the knight on g6! The f7 pawn is pinned to the king by the white bishop on c4, so it can't take back. A pinned piece can't protect anyone.

From: Pin

White to move. The black king and queen are on the same rank. How do you win the queen?
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1. Ra6+ The rook goes to a6 with check. No black piece can block on b6, so the king has to leave the 6th rank, and next move the rook takes the queen on g6 along the rank.

From: Skewer

White to move. The black king and the rook on h8 are on the same diagonal. Skewer them with the queen.
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1. Qd4+ The queen goes to d4 with check on the diagonal. The black king has to leave the diagonal (g7 is still on it, so not there), and then the queen takes the rook on h8.

From: Skewer

White to move. The black king is on e5, and the rook on h8 is behind it on the same diagonal. Which move wins the rook?
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1. Bc3+ The bishop goes to c3 with check. The black king can't block or capture the bishop, so it has to move, and the bishop takes the rook on h8 along the long diagonal.

From: Skewer

White to move. The windmill is already turning. What should it grab this time?
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1. Rxc7+ Take the queen on c7! As soon as the rook leaves g7, the bishop gives check, the king has to go back to g8, and the queen is lost for nothing. The black queen on c7 is staring at the rook on g7. If you don't take her now, she'll take your rook.

From: Windmill

White to move. Start the windmill and find a way to win the black queen.
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1. Rxg7+ Kh8 2. Rxf7+ Kg8 3. Rxc7 The rook takes on g7 with check, and the king has to go to h8. The rook takes on f7, the bishop gives check, and the king returns to g8. Now the black queen on c7 is on the same rank as the white rook. If the rook went back to g7 with check, the queen would take it. So just take the queen.

From: Windmill

White to move. Only one pawn is left on the 7th rank, and the black queen is on b5. How do you turn the windmill in another direction?
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1. Rg5+ Kh7 2. Rxb5 The rook drops back to g5, and the bishop gives check. The rook is now on the same rank as the queen on b5. The black king has to go to h7, and the white rook takes the queen.

From: Windmill

Black to move. The white queen has just taken the black queen. Should Black just take back with the rook?
Show answer

1... Nxe2+ 2. Kh1 Rxd8 Not so fast! The black knight first takes the bishop on e2 with check. The white king has to go to h1, and then the black rook takes back the white queen on d8. The white bishop was relying on the queen for protection, and once the queen was traded, it was left alone. Black wins an extra bishop.

From: Zwischenzug

Black to move. Once again the white queen has taken the black queen. This time, look at the two rooks on the e-file first.
Show answer

1... Rxe1+ 2. Kh2 Rxd8 Black first takes the rook on e1 with the rook from e8, giving check. The white king has to go to h2, and then Black takes back the white queen on d8 with the rook from a8. Black wins an extra rook.

From: Zwischenzug

White to move. The black queen has just taken the white queen on d1. Before you take back, is there anything better?
Show answer

2. Bxe6+ Kh8 3. Rxd1 The white bishop first takes the knight on e6 with check. The black king goes to h8 (or the rook blocks on f7, and then that rook is pinned), and then the white rook takes back the queen. White wins an extra knight.

From: Zwischenzug

Frequently asked questions

What's the difference between tactics puzzles and mate puzzles?

In mate puzzles the goal is checkmate. In tactics puzzles the goal is to win material or get an advantage, like forking and winning a rook, or pinning a piece so it can't move.

I found a move that wins more than the answer. Is mine better?

Maybe. The answer only promises that the move is legal and really wins something. If you found a move that wins more, set it up on the board and play it out against the computer to check.

How do I use tactics in real games?

Before every move, take a few seconds to ask: does my opponent have an unguarded piece? Do I have a move that attacks two targets? Once that's a habit, tactics start jumping out at you.

Give it a try

When you finish this set, try other puzzles, or open free online chess and play the computer to use what you just learned in a real game.

Practise in a game